2013年3月6日星期三

The Best Choice

The bonus of force: most drastic die when using this.

Body kept instinct: Shield Wall, hurt high.

Force and survival instincts of Ursoc are old friends ...

The bears hold me think it is a the Druid version reincarnation Touch actually PVE Most monsters are immune ...

Violent: this skill now Introduction of improved defense, I think you can consider easy to use after a violent recovery can quickly restore your anger. This skill can lead to three laceration crit. Time is 45 anger. Use this skill, you can quickly piled up after 11 seconds savage defense walls violent recovery. Unfortunately, 3 minute CD is too long!

The Maul: 5 people BOSS in fact you have many opportunities to use this skill ... but sometimes I feel into a leopard on the Heart of the Wild scratch Gengshuang! This skill has a very important use is when you full of anger but knew the the BOSS injury fluctuated. Anger to avoid the waste of anger not savage defense will not be a sudden rise in the BOSS injury when the release of a small portion of this skill. If you use violent recovery is not only a waste of anger will lead to your lack of anger.
Summary




In fact, you can keep the savage defense, is very easy to operate Bale. (I said to maintain coverage can not Tucao the what?) Case I think the copy of the the BOSS and normal controls blame playing was quite a force within 18 seconds can be arbitrary. Sometimes the group pull is very crisp. I think Blizzard should provide a new way to anger a group of friends, such as a target to 5:00. Blow indeed, but it was too circuitous. Keeper talent anti BOSS is good. One minute CD, skills and talent skills with good or bad can greatly improve your chances of survival.